2

Builder("Untitled", )
{
  Parts2(3.75,3.75,3.75, 1, 0, 0, 0);
  Exparam(0, 0, 0, 0, 0);
  Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
  Vector(0.000000, -7.000000, 0.000000);

  Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.009088, 0.000000, 0.999959, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
  Motion("Untitled", 2, 2, 2, 30, 0, 0, 0.009088, 0.000000, 0.999959, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
  Motion("Untitled", 3, 3, 3, 30, 0, 0, 0.009088, 0.000000, 0.999959, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
  Motion("Untitled", 4, 4, 4, 30, 0, 0, 0.009088, 0.000000, 0.999959, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
  Motion("Untitled", 5, 5, 5, 30, 0, 0, 0.009088, 0.000000, 0.999959, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
  Motion("Untitled", 6, 6, 6, 30, 0, 0, 0.009088, 0.000000, 0.999959, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
  Motion("Untitled", 7, 7, 7, 30, 0, 0, 0.009088, 0.000000, 0.999959, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
  Motion("Untitled", 8, 8, 8, 30, 0, 0, 0.009088, 0.000000, 0.999959, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

  Builder("Untitled", sthhob.x)
  {
    Parts2(11.25,11.25,11.25, 1, 0, 23, 0);
    Exparam(0, 0, 0, 0, 0);
    Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
    Vector(-5.942078, 1.348204, 0.000000);

    Motion("Untitled", 1, 1, 1, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 2, 2, 2, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 3, 3, 3, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 4, 4, 4, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 5, 5, 5, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 6, 6, 6, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 7, 7, 7, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 8, 8, 8, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

    Builder("Untitled", sthhat.x)
    {
      Parts2(2.25,2.25,2.25, 1, 0, 0, 0);
      Exparam(0, 0, 0, 0, 0);
      Quaternion(-0.000828, -0.000228, -0.964150, -0.265357);
      Vector(-0.039097, 1.437217, -5.820108);

      Motion("Untitled", 1, 1, 1, 30, 0, 0, -0.000828, -0.000228, -0.964150, -0.265357, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 2, 2, 2, 30, 0, 0, -0.000828, -0.000228, -0.964150, -0.265357, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 3, 3, 3, 30, 0, 0, -0.000828, -0.000228, -0.964150, -0.265357, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 4, 4, 4, 30, 0, 0, -0.000828, -0.000228, -0.964150, -0.265357, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 5, 5, 5, 30, 0, 0, -0.003641, -0.012220, -0.553079, -0.833031, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 6, 6, 6, 30, 0, 0, -0.000828, -0.000228, -0.964150, -0.265357, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 7, 7, 7, 30, 0, 0, -0.003537, -0.011736, -0.581743, -0.813280, 0.007598, 0.000056, 0.417637, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 8, 8, 8, 30, 0, 0, -0.000828, -0.000228, -0.964150, -0.265357, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

    }
  }
  Builder("Untitled", sthhob.x)
  {
    Parts2(11.25,11.25,11.25, 1, 0, 23, 0);
    Exparam(0, 0, 0, 0, 0);
    Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
    Vector(5.942078, 1.448070, 0.000000);

    Motion("Untitled", 1, 1, 1, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 2, 2, 2, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 3, 3, 3, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 4, 4, 4, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 5, 5, 5, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 6, 6, 6, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 7, 7, 7, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 8, 8, 8, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

    Builder("Untitled", sthhat.x)
    {
      Parts2(2.25,2.25,2.25, 1, 0, 0, 0);
      Exparam(0, 0, 0, 0, 0);
      Quaternion(-0.024432, -0.008051, -0.949451, -0.312858);
      Vector(0.040785, 1.447253, -5.387918);

      Motion("Untitled", 1, 1, 1, 30, 0, 0, -0.024432, -0.008051, -0.949451, -0.312858, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 2, 2, 2, 30, 0, 0, -0.024432, -0.008051, -0.949451, -0.312858, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 3, 3, 3, 30, 0, 0, -0.024432, -0.008051, -0.949451, -0.312858, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 4, 4, 4, 30, 0, 0, -0.024432, -0.008051, -0.949451, -0.312858, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 5, 5, 5, 30, 0, 0, -0.018484, -0.030822, -0.589530, -0.806946, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 6, 6, 6, 30, 0, 0, -0.024432, -0.008051, -0.949451, -0.312858, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 7, 7, 7, 30, 0, 0, -0.018159, -0.031397, -0.573353, -0.818505, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 8, 8, 8, 30, 0, 0, -0.024432, -0.008051, -0.949451, -0.312858, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

    }
  }
  Builder("Untitled", sthcore.x)
  {
    Parts2(3.75,3.75,3.75, 1, 0, 0, 0);
    Exparam(0, 0, 0, 0, 0);
    Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
    Vector(-0.049935, 7.190411, 0.000000);

    Motion("Untitled", 1, 1, 1, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 2, 2, 2, 30, 0, 0, 0.994551, 0.104238, 0.000000, -0.001895, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 3, 3, 3, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 4, 4, 4, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 5, 5, 5, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 6, 6, 6, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 7, 7, 7, 30, 0, 0, 0.994551, 0.104238, 0.000000, -0.001895, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 8, 8, 8, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

    Builder("Untitled", sthhobc.x)
    {
      Parts2(4.5,4.5,4.5, 1, 0, 0, 0);
      Exparam(0, 0, 0, 0, 0);
      Quaternion(-0.014611, -0.977311, -0.211134, 0.008450);
      Vector(-0.851535, -3.296141, 2.498801);

      Motion("Untitled", 1, 1, 1, 30, 0, 0, -0.014611, -0.977311, -0.211134, 0.008450, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 2, 2, 2, 30, 0, 0, -0.056230, -0.975447, -0.211136, 0.027597, -0.000626, 0.428738, -0.034009, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 3, 3, 3, 30, 0, 0, -0.014611, -0.977311, -0.211134, 0.008450, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 4, 4, 4, 30, 0, 0, -0.014611, -0.977311, -0.211134, 0.008450, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 5, 5, 5, 30, 0, 0, -0.014611, -0.977311, -0.211134, 0.008450, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 6, 6, 6, 30, 0, 0, -0.014611, -0.977311, -0.211134, 0.008450, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 7, 7, 7, 30, 0, 0, -0.056230, -0.975447, -0.211136, 0.027597, -0.000626, 0.428738, -0.034009, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 8, 8, 8, 30, 0, 0, -0.014611, -0.977311, -0.211134, 0.008450, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

    }
    Builder("Untitled", sthhobc.x)
    {
      Parts2(4.5,4.5,4.5, 1, 0, 0, 0);
      Exparam(0, 0, 0, 0, 0);
      Quaternion(0.211399, 0.000000, 0.000000, 0.977400);
      Vector(0.868485, -3.422055, -2.397221);

      Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.211399, 0.000000, 0.000000, 0.977400, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 2, 2, 2, 30, 0, 0, 0.210395, -0.007767, 0.059344, 0.975783, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 3, 3, 3, 30, 0, 0, 0.211399, 0.000000, 0.000000, 0.977400, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 4, 4, 4, 30, 0, 0, 0.211399, 0.000000, 0.000000, 0.977400, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 5, 5, 5, 30, 0, 0, 0.211399, 0.000000, 0.000000, 0.977400, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 6, 6, 6, 30, 0, 0, 0.211399, 0.000000, 0.000000, 0.977400, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 7, 7, 7, 30, 0, 0, 0.210395, -0.007767, 0.059344, 0.975783, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 8, 8, 8, 30, 0, 0, 0.211399, 0.000000, 0.000000, 0.977400, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

    }
    Builder("Untitled", sthhab.x)
    {
      Parts2(3.75,3.75,3.75, 1, 0, 0, 0);
      Exparam(0, 0, 0, 0, 0);
      Quaternion(0.492055, -0.507398, 0.492478, -0.507834);
      Vector(-0.544147, 0.249521, 1.948466);

      Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.492055, -0.507398, 0.492478, -0.507834, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 2, 2, 2, 30, 0, 0, 0.492055, -0.507398, 0.492478, -0.507834, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 3, 3, 3, 30, 0, 0, 0.492055, -0.507398, 0.492478, -0.507834, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 4, 4, 4, 30, 0, 0, 0.492055, -0.507398, 0.492478, -0.507834, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 5, 5, 5, 30, 0, 0, 0.672334, 0.198741, 0.689143, 0.183171, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 6, 6, 6, 30, 0, 0, 0.650899, 0.262465, 0.668447, 0.246216, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 7, 7, 7, 30, 0, 0, 0.698235, 0.052421, 0.712890, 0.038836, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 8, 8, 8, 30, 0, 0, 0.492055, -0.507398, 0.492478, -0.507834, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

    }
    Builder("Untitled", sthhab.x)
    {
      Parts2(3.75,3.75,3.75, 1, 0, 0, 0);
      Exparam(0, 0, 0, 0, 0);
      Quaternion(0.499546, -0.495026, 0.504973, -0.500405);
      Vector(0.602576, 0.116689, 1.949021);

      Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.499546, -0.495026, 0.504973, -0.500405, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 2, 2, 2, 30, 0, 0, 0.499546, -0.495026, 0.504973, -0.500405, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 3, 3, 3, 30, 0, 0, 0.499546, -0.495026, 0.504973, -0.500405, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 4, 4, 4, 30, 0, 0, 0.499546, -0.495026, 0.504973, -0.500405, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 5, 5, 5, 30, 0, 0, 0.668171, 0.201287, 0.691294, 0.187464, -0.047471, 0.142462, 0.000907, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 6, 6, 6, 30, 0, 0, 0.643903, 0.271149, 0.667605, 0.257236, 0.042769, 0.171060, -0.000754, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 7, 7, 7, 30, 0, 0, 0.695417, 0.045203, 0.716465, 0.032078, -0.000176, 0.046432, -0.009836, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 8, 8, 8, 30, 0, 0, 0.499546, -0.495026, 0.504973, -0.500405, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

    }
    Builder("Untitled", sthhab.x)
    {
      Parts2(3.75,3.75,3.75, 1, 0, 0, 0);
      Exparam(0, 0, 0, 0, 0);
      Quaternion(0.601090, 0.355066, -0.689815, -0.191767);
      Vector(-1.127779, -0.055080, 2.522981);

      Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.601090, 0.355066, -0.689815, -0.191767, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 2, 2, 2, 30, 0, 0, 0.601090, 0.355066, -0.689815, -0.191767, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 3, 3, 3, 30, 0, 0, 0.601090, 0.355066, -0.689815, -0.191767, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 4, 4, 4, 30, 0, 0, 0.601090, 0.355066, -0.689815, -0.191767, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 5, 5, 5, 30, 0, 0, 0.601090, 0.355066, -0.689815, -0.191767, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 6, 6, 6, 30, 0, 0, 0.601090, 0.355066, -0.689815, -0.191767, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 7, 7, 7, 30, 0, 0, 0.601090, 0.355066, -0.689815, -0.191767, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 8, 8, 8, 30, 0, 0, 0.601090, 0.355066, -0.689815, -0.191767, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

    }
    Builder("Untitled", sthhab.x)
    {
      Parts2(3.75,3.75,3.75, 1, 0, 0, 0);
      Exparam(0, 0, 0, 0, 0);
      Quaternion(0.686417, 0.188296, -0.604218, -0.358185);
      Vector(1.245255, -0.028601, 2.418071);

      Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.686417, 0.188296, -0.604218, -0.358185, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 2, 2, 2, 30, 0, 0, 0.686417, 0.188296, -0.604218, -0.358185, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 3, 3, 3, 30, 0, 0, 0.686417, 0.188296, -0.604218, -0.358185, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 4, 4, 4, 30, 0, 0, 0.686417, 0.188296, -0.604218, -0.358185, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 5, 5, 5, 30, 0, 0, 0.686417, 0.188296, -0.604218, -0.358185, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 6, 6, 6, 30, 0, 0, 0.686417, 0.188296, -0.604218, -0.358185, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 7, 7, 7, 30, 0, 0, 0.686417, 0.188296, -0.604218, -0.358185, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 8, 8, 8, 30, 0, 0, 0.686417, 0.188296, -0.604218, -0.358185, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

    }
    Builder("Untitled", sthshr.x)
    {
      Parts2(3.75,3.75,3.75, 1, 0, 201, 0);
      Exparam(0, 0, 0, 0, 0);
      Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
      Vector(-2.061034, 0.706864, -0.419591);

      Motion("Untitled", 1, 1, 1, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 2, 2, 2, 30, 0, 0, 0.826065, 0.279856, 0.431479, -0.230484, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 3, 3, 3, 30, 0, 0, 0.955804, 0.000000, -0.294006, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 4, 4, 4, 30, 0, 0, 0.955804, 0.000000, -0.294006, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 5, 5, 5, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 6, 6, 6, 30, 0, 0, 0.955804, 0.000000, -0.294006, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 7, 7, 7, 30, 0, 0, 0.970685, 0.087934, 0.136607, 0.177135, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 8, 8, 8, 30, 0, 0, 0.941566, 0.242067, -0.233186, 0.021956, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

      Builder("Untitled", stharmc.x)
      {
        Parts2(2.25,2.25,2.25, 1, 0, 0, 0);
        Exparam(0, 0, 0, 0, 0);
        Quaternion(0.929407, 0.000000, 0.000000, -0.369056);
        Vector(-1.166048, -0.466339, 0.000502);

        Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.929407, 0.000000, 0.000000, -0.369056, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 2, 2, 2, 30, 0, 0, 0.929407, 0.000000, 0.000000, -0.369056, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 3, 3, 3, 30, 0, 0, 0.916150, 0.062111, -0.156417, -0.363792, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 4, 4, 4, 30, 0, 0, 0.916150, 0.062111, -0.156417, -0.363792, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 5, 5, 5, 30, 0, 0, 0.929407, 0.000000, 0.000000, -0.369056, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 6, 6, 6, 30, 0, 0, 0.916150, 0.062111, -0.156417, -0.363792, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 7, 7, 7, 30, 0, 0, 0.842544, 0.007353, -0.063758, -0.534789, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 8, 8, 8, 30, 0, 0, 0.898531, 0.224013, -0.055382, -0.373354, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

        Builder("Untitled", stharmr.x)
        {
          Parts2(5.625,5.625,5.625, 1, 0, 0, 0);
          Exparam(0, 0, 0, 0, 0);
          Quaternion(0.665254, 0.650445, 0.271097, 0.246708);
          Vector(0.056891, -2.270123, 0.000577);

          Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.665254, 0.650445, 0.271097, 0.246708, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 2, 2, 2, 30, 0, 0, 0.678799, 0.651255, 0.307826, 0.142627, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 3, 3, 3, 30, 0, 0, 0.710278, 0.507272, 0.487987, -0.007002, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 4, 4, 4, 30, 0, 0, 0.709751, 0.492356, 0.503046, -0.027999, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 5, 5, 5, 30, 0, 0, 0.665254, 0.650445, 0.271097, 0.246708, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 6, 6, 6, 30, 0, 0, 0.710278, 0.507272, 0.487987, -0.007002, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 7, 7, 7, 30, 0, 0, 0.687848, 0.602952, 0.370473, 0.161445, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 8, 8, 8, 30, 0, 0, 0.889251, 0.242897, 0.360815, 0.141587, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

          Builder("Untitled", sthhab.x)
          {
            Parts2(3.75,3.75,3.75, 1, 0, 0, 0);
            Exparam(0, 0, 0, 0, 0);
            Quaternion(-0.011206, -0.941154, 0.337788, 0.001587);
            Vector(-0.818685, -3.431186, 0.035584);

            Motion("Untitled", 1, 1, 1, 30, 0, 0, -0.011206, -0.941154, 0.337788, 0.001587, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 2, 2, 2, 30, 0, 0, -0.011206, -0.941154, 0.337788, 0.001587, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 3, 3, 3, 30, 0, 0, -0.011206, -0.941154, 0.337788, 0.001587, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 4, 4, 4, 30, 0, 0, -0.011206, -0.941154, 0.337788, 0.001587, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 5, 5, 5, 30, 0, 0, -0.011206, -0.941154, 0.337788, 0.001587, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 6, 6, 6, 30, 0, 0, -0.011206, -0.941154, 0.337788, 0.001587, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 7, 7, 7, 30, 0, 0, -0.011206, -0.941154, 0.337788, 0.001587, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 8, 8, 8, 30, 0, 0, -0.011206, -0.941154, 0.337788, 0.001587, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

          }
          Builder("Untitled", sthball.x)
          {
            Parts2(3.375,3.375,3.375, 1, 1, 33, 1);
            Exparam(0, 0, 0, 0, 1501);
            Quaternion(-0.011909, 0.016224, -0.709341, 0.704578);
            Vector(-0.375649, -7.014604, 0.429247);

            Motion("Untitled", 1, 1, 1, 30, 0, 0, -0.011909, 0.016224, -0.709340, 0.704577, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 2, 2, 2, 30, 0, 0, -0.011909, 0.016224, -0.709340, 0.704577, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 3, 3, 3, 30, 0, 0, -0.011909, 0.016224, -0.709340, 0.704577, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 4, 4, 4, 30, 0, 0, -0.011909, 0.016224, -0.709340, 0.704577, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 5, 5, 5, 30, 0, 0, -0.011909, 0.016224, -0.709340, 0.704577, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 6, 6, 6, 30, 0, 0, -0.011909, 0.016224, -0.709340, 0.704577, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 7, 7, 7, 30, 0, 0, -0.011909, 0.016224, -0.709340, 0.704577, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 8, 8, 8, 30, 0, 0, 0.014423, -0.084413, -0.675818, 0.732078, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

            Builder("Untitled", )
            {
              Parts2(1,1,1, 1, 0, 0, 0);
              Exparam(0, 0, 0, 0, 1503);
              Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
              Vector(0.020369, -0.021603, 3.266770);

              Motion("Untitled", 1, 1, 1, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 2, 2, 2, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 3, 3, 3, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 4, 4, 4, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 5, 5, 5, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 6, 6, 6, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 7, 7, 7, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 8, 8, 8, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

            }
          }
        }
      }
    }
    Builder("Untitled", sthshl.x)
    {
      Parts2(3.75,3.75,3.75, 1, 0, 201, 0);
      Exparam(0, 0, 0, 0, 0);
      Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
      Vector(2.165400, 0.531292, -0.420641);

      Motion("Untitled", 1, 1, 1, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 2, 2, 2, 30, 0, 0, 0.851348, 0.261789, -0.421986, 0.169116, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 3, 3, 3, 30, 0, 0, 0.940005, 0.000000, 0.341161, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 4, 4, 4, 30, 0, 0, 0.940005, 0.000000, 0.341161, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 5, 5, 5, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 6, 6, 6, 30, 0, 0, 0.940005, 0.000000, 0.341161, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 7, 7, 7, 30, 0, 0, 0.991239, 0.010107, -0.022719, -0.129718, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 8, 8, 8, 30, 0, 0, 0.929157, 0.202212, 0.282667, -0.126007, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

      Builder("Untitled", stharmc.x)
      {
        Parts2(2.25,2.25,2.25, 1, 0, 0, 0);
        Exparam(0, 0, 0, 0, 0);
        Quaternion(0.955804, 0.000000, 0.000000, 0.294006);
        Vector(0.816124, -0.116782, -0.000881);

        Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.955804, 0.000000, 0.000000, 0.294006, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 2, 2, 2, 30, 0, 0, 0.955804, 0.000000, 0.000000, 0.294006, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 3, 3, 3, 30, 0, 0, 0.951079, 0.029197, 0.094919, 0.292553, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 4, 4, 4, 30, 0, 0, 0.951079, 0.029197, 0.094919, 0.292553, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 5, 5, 5, 30, 0, 0, 0.955804, 0.000000, 0.000000, 0.294006, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 6, 6, 6, 30, 0, 0, 0.951079, 0.029197, 0.094919, 0.292553, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 7, 7, 7, 30, 0, 0, 0.872322, 0.072039, -0.177217, 0.449955, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 8, 8, 8, 30, 0, 0, 0.816921, 0.237736, 0.125301, 0.510316, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

        Builder("Untitled", stharml.x)
        {
          Parts2(5.625,5.625,5.625, 1, 0, 0, 0);
          Exparam(0, 0, 0, 0, 0);
          Quaternion(0.673465, 0.674423, -0.206777, -0.221003);
          Vector(0.274219, -2.794298, -0.202699);

          Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.673465, 0.674423, -0.206777, -0.221003, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 2, 2, 2, 30, 0, 0, 0.594569, 0.704434, -0.368099, -0.121508, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 3, 3, 3, 30, 0, 0, 0.703651, 0.563047, -0.432433, 0.029264, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 4, 4, 4, 30, 0, 0, 0.702408, 0.552437, -0.446362, 0.046879, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 5, 5, 5, 30, 0, 0, 0.673465, 0.674423, -0.206777, -0.221003, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 6, 6, 6, 30, 0, 0, 0.703651, 0.563047, -0.432433, 0.029264, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 7, 7, 7, 30, 0, 0, 0.734086, 0.615628, -0.197857, -0.207298, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 8, 8, 8, 30, 0, 0, 0.874717, 0.165260, -0.418003, -0.181204, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

          Builder("Untitled", sthhab.x)
          {
            Parts2(3.75,3.75,3.75, 1, 0, 0, 0);
            Exparam(0, 0, 0, 0, 0);
            Quaternion(0.358991, -0.016655, 0.004149, -0.933183);
            Vector(0.825011, -3.512554, -0.030326);

            Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.358991, -0.016655, 0.004149, -0.933183, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 2, 2, 2, 30, 0, 0, 0.358991, -0.016655, 0.004149, -0.933183, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 3, 3, 3, 30, 0, 0, 0.358991, -0.016655, 0.004149, -0.933183, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 4, 4, 4, 30, 0, 0, 0.358991, -0.016655, 0.004149, -0.933183, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 5, 5, 5, 30, 0, 0, 0.358991, -0.016655, 0.004149, -0.933183, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 6, 6, 6, 30, 0, 0, 0.358991, -0.016655, 0.004149, -0.933183, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 7, 7, 7, 30, 0, 0, 0.358991, -0.016655, 0.004149, -0.933183, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 8, 8, 8, 30, 0, 0, 0.358991, -0.016655, 0.004149, -0.933183, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

          }
          Builder("Untitled", sthball.x)
          {
            Parts2(3.375,3.375,3.375, 1, 1, 33, 1);
            Exparam(0, 0, 0, 0, 1502);
            Quaternion(-0.000646, 0.013233, -0.708677, 0.705410);
            Vector(0.681382, -6.941528, 0.258390);

            Motion("Untitled", 1, 1, 1, 30, 0, 0, -0.000646, 0.013233, -0.708681, 0.705414, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 2, 2, 2, 30, 0, 0, -0.000646, 0.013233, -0.708681, 0.705414, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 3, 3, 3, 30, 0, 0, -0.000646, 0.013233, -0.708681, 0.705414, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 4, 4, 4, 30, 0, 0, -0.000646, 0.013233, -0.708681, 0.705414, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 5, 5, 5, 30, 0, 0, -0.000646, 0.013233, -0.708681, 0.705414, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 6, 6, 6, 30, 0, 0, -0.000646, 0.013233, -0.708681, 0.705414, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 7, 7, 7, 30, 0, 0, 0.008302, -0.033496, -0.744037, 0.667256, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 8, 8, 8, 30, 0, 0, -0.025066, 0.103289, -0.706388, 0.699803, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

            Builder("Untitled", )
            {
              Parts2(1,1,1, 1, 0, 0, 0);
              Exparam(0, 0, 0, 0, 1503);
              Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
              Vector(0.056145, -0.013986, 3.145926);

              Motion("Untitled", 1, 1, 1, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 2, 2, 2, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 3, 3, 3, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 4, 4, 4, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 5, 5, 5, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 6, 6, 6, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 7, 7, 7, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 8, 8, 8, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

            }
          }
        }
      }
    }
  }
}
